Your first Pokémon game
Set up the Active Spot, the Bench and the Prize cards, and know the three ways to win.
6 min read
After this guide you can
- Set up a game, mulligans included.
- Name the three ways to win.
Put the game on the table
- 60
- cards in each deck
- 7
- cards in the opening hand
- 6
- Prize cards for each player
- 5
- Pokémon on the Bench at most
Each player shuffles a 60-card deck and draws 7 cards.
Rulebook: Setting Up to Play, p. 8
Each player puts the top 6 cards of their deck aside face down as Prize cards.
Rulebook: Setting Up to Play, p. 8; Zones of the Pokémon TCG, p. 7
A player has exactly one Active Pokémon and up to 5 Pokémon on the Bench.
Rulebook: Zones of the Pokémon TCG, p. 7; Turn Actions, p. 10
Worked example: Ana and Ben set up
Choose who starts and draw seven
Opening hand

60 HP
Choose a Basic Active Pokémon and bench Basics
Active Spot

60 HP
Bench

220 HP
Set aside six face-down Prize cards
Active Spot

60 HP
Bench

220 HP
Six face-down Prize cards
Reveal Pokémon and begin the first turn
Active Spot

60 HP
Bench

220 HP
Six face-down Prize cards
1 / 4
Ana and Ben flip a coin. Ana wins and chooses to go first. Both players shuffle and draw seven cards.
Ana puts Charmander face down as her Active Pokémon, and Miraidon ex face down on her Bench. Both are Basic Pokémon.
Each player puts the top six cards of their deck aside, face down, as Prize cards.
Both players turn their Pokémon face up, and Ana takes the first turn.
Charmander, Obsidian Flames, illustrated by DOM. Miraidon ex, Scarlet & Violet, illustrated by 5ban Graphics. Card images from TCGdex. Pokémon is a trademark of Nintendo, Creatures and GAME FREAK. BinderLoot is unofficial and is not endorsed by them.
Flip a coin. The player who wins the flip chooses which player goes first.
Rulebook: Setting Up to Play, p. 8
Each player puts one Basic Pokémon face down as the Active Pokémon, and up to 5 more Basic Pokémon face down on the Bench.
Rulebook: Setting Up to Play, p. 8
Three ways to win
- Take all six of your Prize cards.
- Knock Out the last Pokémon your opponent has in play.
- Your opponent cannot draw a card at the start of their turn.
A player wins by taking all of their Prize cards, when the opponent has no Pokémon in play, or when the opponent cannot draw a card at the start of their turn.
Rulebook: How to Win the Game, p. 8; Turn Actions, p. 14
Only the draw at the start of a turn can lose the game. A card that tells a player to draw more cards than the deck holds draws what is left, and play goes on.
Rulebook: What if you should draw more cards than you have?, p. 21
Your turn: Ben has no Basic Pokémon
Ben draws seven cards, and none of them is a Basic Pokémon. His second hand holds one. Ana took no mulligan.
