BinderLoot

Mistakes new Pokémon players make

Every warning of the guides in one place, each under the guide that explains it.

4 min read

Reading a Pokémon card

  • A Stage 1 never comes straight from your hand
  • A type does not make Energy
  • Weakness works only in the Active Spot, and you retreat once a turn

Your first Pokémon game

  • No Basic Pokémon means a mulligan

How a Pokémon turn runs

  • Draw first, every turn
  • One Energy card a turn, not one a Pokémon
  • Nothing after the attack
  • One Supporter and one retreat
  • The first turn is different

Trainers and Energy

  • One Supporter a turn
  • One Pokémon Tool on each Pokémon
  • A Paralyzed Pokémon cannot retreat, but Switch moves it
  • An effect that attaches Energy is not your attachment
  • Special Energy keeps the four-copy limit

Attacks, damage and Prize cards

  • Resistance subtracts, it does not halve
  • Weakness and Resistance count only in the Active Spot
  • Placed damage counters ignore Weakness
  • Count the Prize cards of the Pokémon you Knock Out
  • A Pokémon your own attack Knocks Out still gives Prize cards
  • Damage stays, on the Bench too
  • A Tera Pokémon ex on the Bench takes no attack damage

Evolution and Special Conditions

  • Evolve once a turn, and never on your first turn
  • A Stage 1 never comes straight from your hand
  • Evolution keeps damage, not Special Conditions
  • Asleep and Paralyzed stop a retreat
  • A second Burned or Poisoned replaces the first
  • Only the last of Asleep, Confused and Paralyzed stays

Winning the Prize race

  • Count what each Knock Out gives before you trade

Building your first Pokémon deck

  • Exactly 60, and four copies of a name

Choosing a Pokémon format

  • Both formats use exactly 60 cards

Sources