BinderLoot

Winning the Prize race

Count Knock Outs, not damage, and choose the attack that brings your last Prize card closer.

6 min read

After this guide you can

  • Count the Knock Outs each player needs to win.
  • Choose the attack that wins the Prize trade.

Count Knock Outs, not damage

6
Prize cards to win
3
Knock Outs of Pokémon ex take six
6
Knock Outs of one-Prize Pokémon take six

A Pokémon ex gives two Prize cards, so three Knock Outs of Pokémon ex win the game. A deck of one-Prize Pokémon makes the opponent take six Knock Outs.

  • A player wins by taking all of their Prize cards, when the opponent has no Pokémon in play, or when the opponent cannot draw a card at the start of their turn.

    Rulebook: How to Win the Game, p. 8; Turn Actions, p. 14

  • A Knock Out gives 1 Prize card, 2 for a Pokémon ex, and 3 for a Mega Evolution Pokémon ex.

    Rulebook: Turn Actions, p. 14; Appendix 5: Pokémon ex, p. 26; Appendix 1: Mega Evolution Pokémon ex, p. 23

Worked example: Ana trades one Prize card for two

  • Charmeleon, Stage1, 90 HPCharmeleonPokemon — Stage1
  • Miraidon ex, Basic, 220 HPMiraidon exPokemon — Basic
  • Charizard ex, Stage2, 330 HPCharizard exPokemon — Stage2

Charmeleon, Obsidian Flames, illustrated by Ryota Murayama. Miraidon ex, Scarlet & Violet, illustrated by 5ban Graphics. Charizard ex, Obsidian Flames, illustrated by 5ban Graphics. Card images from TCGdex. Pokémon is a trademark of Nintendo, Creatures and GAME FREAK. BinderLoot is unofficial and is not endorsed by them.

  1. 1Ana attacks with Charmeleon, which gives 1 Prize card when it is Knocked Out. Ben attacks with Pokémon ex, which give 2 each.
  2. 2Ana Knocks Out Miraidon ex and takes 2 Prize cards. She has 4 left.
  3. 3Ben Knocks Out Charmeleon and takes 1 Prize card. He has 5 left.
  4. 4If the trade goes on, Ana needs 3 Knock Outs in all and Ben needs 6. Ana is ahead, because each of her Knock Outs is worth more.
  • A Pokémon with damage at least equal to its HP is Knocked Out. Its owner discards it with its attached cards, and the opponent takes Prize cards.

    Rulebook: Turn Actions, p. 14

Plan this turn and the next

Advice, not a rule

  • Name the attack of this turn and the Pokémon that attacks next.
  • Find what stops you: an attacker, an Evolution, Energy, a switch, or a way to bring the right Pokémon of your opponent into the Active Spot.
  • Attach Energy to the Pokémon that moves the plan forward, which can be on the Bench.
  • Finish everything useful before you attack, because the attack ends your turn.

Your turn: count the Knock Outs

You have 6 Prize cards left.

1 / 2Every Pokémon of your opponent is a Pokémon ex. How many Knock Outs do you need to win?
2 / 2Every Pokémon of your opponent gives 1 Prize card. How many Knock Outs do you need?

Check yourself

1 / 3You have 2 Prize cards left. One attack Knocks Out a Pokémon ex, the other Knocks Out a one-Prize Pokémon. Which attack wins the game this turn?
2 / 3You Knock Out the last Pokémon your opponent has in play, and you still have 3 Prize cards. Do you win?
3 / 3Your Bench is full of Pokémon with low HP that do nothing. What is the risk?
Next guideBuilding your first Pokémon deckChoose one attacker, support it, and check the sixty cards against the deck rules.

Sources