BinderLoot / Glossary
Deck building
Give your attacker a plan and the cards that keep that plan working.
5 terms
Making a plan
Choose the attack you want to use and support it.
- Attacker
- The Pokémon whose attacks carry your plan to win.
Example
Choose a main attacker, then add the Evolution and Energy cards it needs.
- Consistency
- How reliably your deck finds the cards its plan needs.
Example
Search and draw cards help you find a Basic Pokémon and its Evolution in time.
- Energy acceleration
- A card effect that supplies Energy beyond the usual attachment from hand.
Example
An Ability attaches Energy from the discard pile, and you still have your normal attachment.
- Prize trade
- The Prize cards each player gains as attackers are exchanged.
Example
Taking two Prizes while losing a one-Prize attacker puts you ahead in that exchange.
- Gust
- Player shorthand for an effect that brings an opposing Benched Pokémon into the Active Spot.
Example
Bring a damaged Benched Pokémon Active to take the Knock Out your plan needs.
