BinderLoot

How a turn runs

Five phases, always in the same order. Each card type has its own phases.

6 min read

After this guide you can

  • Put the five phases of a turn in order.
  • Say in which phases you can cast a creature, a sorcery and an instant.

The five phases

Every turn runs the same five phases in the same order. The two main phases sit on either side of combat, and you cast most of your cards in them.

  • A turn has five phases in this order: beginning, first main, combat, second main, and ending.

    CR 500.1

  • The beginning phase is the untap step, then the upkeep step, then the draw step. No player gets priority in the untap step.

    CR 501.1, 502.3, 503.1, 504.1, 117.3a

Worked example: a turn with an Island and A.I.M. Scientists

The five phases of a turn, in orderBeginningFirst mainCombatSecond mainEnd

1 / 5

Beginning phase: you untap your lands and creatures, effects that say "at the beginning of your upkeep" happen, and you draw a card.

Island, Marvel Super Heroes, illustrated by Raymond Bonilla. A.I.M. Scientists, Marvel Super Heroes, illustrated by Bartek Fedyczak. Card images from Scryfall. Magic: The Gathering is a trademark of Wizards of the Coast. Marvel and all related character names are trademarks of MARVEL. BinderLoot is unofficial Fan Content and is not approved or endorsed by Wizards or by Marvel.

  • A sorcery, a creature and every other permanent spell can be cast only in your own main phase, while the stack is empty.

    CR 307.1, 302.1, 117.1a

  • At the cleanup step of their own turn, a player with more than seven cards in hand discards down to seven. The discard is not optional, and it happens only then.

    CR 514.1, 402.2

  • Damage marked on a creature is removed in the cleanup step at the end of each turn.

    CR 514.2

What you can cast in each phase

  • A.I.M. Scientists, a blue creature that costs four mana and is a 3/3A.I.M. ScientistsCreature — Human Scientist Villain · 3/3
  • Wrath of God, a white sorcery that destroys every creature on the battlefieldWrath of GodSorcery
  • Lightning Strike, a red instant that deals three damage and has no power or toughnessLightning StrikeInstant

A.I.M. Scientists, Marvel Super Heroes, illustrated by Bartek Fedyczak. Wrath of God, Commander Masters, illustrated by Willian Murai. Lightning Strike, Marvel Super Heroes, illustrated by Toni Infante. Card images from Scryfall. Magic: The Gathering is a trademark of Wizards of the Coast. Marvel and all related character names are trademarks of MARVEL. BinderLoot is unofficial Fan Content and is not approved or endorsed by Wizards or by Marvel.

  • A creature or a sorcery: only in your own first or second main phase, when no other spell is waiting.
  • An instant: in any phase where you could act, in your turn and in the turn of your opponent.
  • An instant can be cast at any time you have priority, including in the opponent's turn and in combat.

    CR 304.1, 117.1a

Your turn: finish the turn

  • Wrath of God, a white sorcery that destroys every creature on the battlefieldWrath of GodSorcery

Wrath of God, Commander Masters, illustrated by Willian Murai. Card images from Scryfall. Magic: The Gathering is a trademark of Wizards of the Coast. BinderLoot is unofficial Fan Content and is not approved or endorsed by Wizards or by Marvel.

It is your turn. You untapped and drew a card. You hold Wrath of God and eight other cards.

1 / 2In which phase can you cast Wrath of God, a sorcery?
2 / 2You cast nothing and end the turn with nine cards. What happens?

Check yourself

1 / 3Which order of phases is right?
2 / 3Your opponent attacks you. Which card can you cast in their combat?
3 / 3A.I.M. Scientists is a 3/3. It took 2 damage in your turn and lived. In the next turn, how much damage destroys it?
Next guideAttacking and blockingCombat decides most games. Learn who can attack, who can block, and how the damage falls.

Sources