Poke-BODY · Crystal Type
Whenever you attach a Water, Lightning, or Psychic basic Energy card from your hand to Kingdra, Kingdra's type (color) becomes the same as that Energy card type until the end of the turn.

HP 110 · Colorless
Pokémon — Stage 2
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Whenever you attach a Water, Lightning, or Psychic basic Energy card from your hand to Kingdra, Kingdra's type (color) becomes the same as that Energy card type until the end of the turn.
Cost: Water, Water, Lightning
Kindra does 10 damage to itself. (Don't apply Weakness or Resistance when Kingdra damages itself with this attack.)
Cost: Psychic, Psychic, Lightning, Colorless
Flip 2 coins. For each tails, discard 1 Energy card attached to Kingdra.